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Conquest

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Imp Hunter
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PostSubject: Conquest   Sun Jun 01, 2008 9:23 pm

Heres a new game mode for R3 or indeed any avp2 version named Conquest:

http://files.filefront.com/Moviewmv/;10451946;/fileinfo.html

What you see in the video is:

After all four points belong to a species, that species wins.
Points can be captured and liberated.
Each species has its own color and music to show a capture.
All captures and liberations are repeatable until a species has all 4.

Some final tweaking is being done and then i will release the .ed for the events (capture points and global triggers).

The beauty of this new game mode is that it can be added to pre-existing maps very very easily and scaled to say two or twenty capture points with some simple changes, so all you mappers out there get your .eds open and slap this in, it'll make hours of fun on certain maps i have in my mind Wink

The map shown in the video is a test world i made in around an hour, it sucks and needs optimizing before its let loose Razz
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Le Celticant
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PostSubject: Re: Conquest   Sun Jun 01, 2008 10:35 pm

Hey That's a very nice stuff we are there nice work IMP as always.
I like a lot the design of the map, maybe improve a little the detail in the level but the base seems like to be done.
Good job.
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Suicide767
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PostSubject: Re: Conquest   Mon Jun 02, 2008 9:44 am

I already thought of that, i just didn't post it cos i didn't think it was possible, guess i was wrong Razz
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AJL
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PostSubject: Re: Conquest   Mon Jun 02, 2008 6:23 pm

It was you who wanted fix for the... ExitTrigger ? and it was for this ?
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Imp Hunter
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PostSubject: Re: Conquest   Mon Jun 02, 2008 9:26 pm

Yes i wanted the fix for this, having it working correctly will allow mappers to have the map change the level after the match is won no need for an admin, it is also a requirement for true coop support in normal avp2 when an ExitTrigger is triggered it will kick all clients from the net game and shut the server down.

The map shown is just a test world, i might release it later after muc fixing ^^
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AJL
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PostSubject: Re: Conquest   Tue Jun 03, 2008 3:53 am

ok... ExitTrigger is fixed... (Activating it will trigger the normal MP NextLevel command...)
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PLEXI
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PostSubject: Re: Conquest   Tue Jun 03, 2008 11:58 am

YES! Awesome job m8, like suicide I had been thinking about this but wasn't sure how plausibe it would be. Nice to see that I was utterly wrong :D
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Suicide767
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PostSubject: Re: Conquest   Tue Jun 03, 2008 9:22 pm

lol
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Joe_kickass
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PostSubject: Re: Conquest   Mon Jul 28, 2008 1:32 pm

cool its like Battlefield 1942 with stuff to capture to win :D
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Kainde Amedha
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PostSubject: Re: Conquest   Wed Aug 27, 2008 6:15 pm

fucking shit this is awesome :D good good job.
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*DTA*Celticpred*S*
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PostSubject: Re: Conquest   Thu Aug 28, 2008 2:17 am

holy shit r3 is going to be so fucking cool im gona die Shocked
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[C]Tyber Zann
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PostSubject: Re: Conquest   Thu Aug 28, 2008 10:01 pm

celtic pred wrote:
holy shit r3 is going to be so fucking cool im gona die Shocked
This isnt going to be in R3 unless AJL approves it,and I hope he does.
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Rafu
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PostSubject: Re: Conquest   Fri Aug 29, 2008 1:38 pm

This is just a map. Nothing to do with R3.
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Kainde Amedha
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PostSubject: Re: Conquest   Fri Aug 29, 2008 2:29 pm

celtic pred wrote:
holy shit r3 is going to be so fucking cool im gona die Shocked

why dont you just rush things and die right now?
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Suicide767
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PostSubject: Re: Conquest   Fri Aug 29, 2008 3:50 pm

lmao, awwww kainde don't be mean/ Razz
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