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VitMercury 4th Rank


Joined : 12 Sep 2007 Posts : 70 Location : Russia,Moscow, ЮАО,Чертановская
 | Subject: AJL CoOp server Sat Sep 27, 2008 2:49 pm | |
| Ok, today i decided to open CoOp server (singleplayer maps for multiplayer) To join: 1). Get http://sharesend.com/download/tnh1z 2).Place it into AvP2/x-coopmod folder (youl maybe wil need 2 create one) 3).Unrar -> launch the .bat file. 4). add -rez x-coopmod to your ajlmod\avp2cmds2.cfg 5).Join!
Or just make sure you have M#S# in one of your rez's \ folders multi teamdm folder
Map list maps: I am using only ones that are fully partyplayable.
M1S1 M1S2 M1S3
And , if some mapmakers can do it, please , fix following maps:
M1S4
Remove doors behind APC
M2S1
move APC Towards and remove invisible wall
M3S1
Replace event at room ( a room where Dunya comes) with teleporter, so everyone enters being teleported into captive room)
And for all , replace Change Level Events with show message or something says Level ended.
Last edited by VitMercury on Sat Sep 27, 2008 4:19 pm; edited 1 time in total |
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AJL [AJLMod Developer]
![[AJLMod Developer] [AJLMod Developer]](http://illiweb.com/itest/ranks/stars/stars14.gif)

Joined : 26 Aug 2007 Posts : 110 Location : In the shadows...
 | Subject: Re: AJL CoOp server Sat Sep 27, 2008 3:42 pm | |
| | It is not possible to modify existing maps... As far as I know... |
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Le Celticant The Admin Doode


Age : 17 Joined : 26 Aug 2007 Posts : 529 Location : everywhere
 | Subject: Re: AJL CoOp server Sat Sep 27, 2008 3:45 pm | |
| That will need an "un-compile" programm that can translate .dat code into .ed I doubt Someone will make that. |
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VitMercury 4th Rank


Joined : 12 Sep 2007 Posts : 70 Location : Russia,Moscow, ЮАО,Чертановская
 | Subject: Re: AJL CoOp server Sat Sep 27, 2008 4:20 pm | |
| cant we ask Monolith* for them?
| Le Celticant wrote: | That will need an "un-compile" programm that can translate .dat code into .ed I doubt Someone will make that. |
Then we will ecounter a wave of modded maps, if its released
Last edited by VitMercury on Sat Sep 27, 2008 6:12 pm; edited 1 time in total |
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Le Celticant The Admin Doode


Age : 17 Joined : 26 Aug 2007 Posts : 529 Location : everywhere
 | Subject: Re: AJL CoOp server Sat Sep 27, 2008 4:51 pm | |
| | VitMercury wrote: | cant we ask lithtech for them?
| Le Celticant wrote: | That will need an "un-compile" programm that can translate .dat code into .ed I doubt Someone will make that. |
Then we will ecounter a wave of modded maps, if its released |
You can try to ask Monolith (Lithtech is the engin that Monolith made and used.) to give mapping resource. I'm not sure they will respond but anyway you can try (but you must use strong argument.) |
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Rafu Administrator


Joined : 18 Aug 2007 Posts : 851
 | Subject: Re: AJL CoOp server Sat Sep 27, 2008 5:08 pm | |
| | They will propably laugh 3 days of your e-mail. Finally they send one word reply: No. |
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VitMercury 4th Rank


Joined : 12 Sep 2007 Posts : 70 Location : Russia,Moscow, ЮАО,Чертановская
 | Subject: Re: AJL CoOp server Sat Sep 27, 2008 6:14 pm | |
| | Le Celticant wrote: | I'm not sure they will respond but anyway you can try (but you must use strong argument.) |
Lol
Dear Monolyth Giv MEH YOUR ED MAPFILEZ COZ I WANT EM
PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZzzz
:D:) |
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Alien Grand Master Alien Grand Spammer


Joined : 23 Sep 2008 Posts : 269 Location : coming to earth to kill you all!!
 | Subject: Re: AJL CoOp server Sun Sep 28, 2008 3:48 am | |
| | eh the problem is that its gonna be laggy so count me out. but if there wasnt any lagg count me in cocop mods just need bug fixs and stuff thats about all id love it to have the AI just the same in Multiplayer also what u can do is covert the sp maps to mp maps BUT THAT TAKE A WHOLE LOT OF WORK or maybe alittle just make sure the level ending is gone the messages and more places for people to spwan. |
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VitMercury 4th Rank


Joined : 12 Sep 2007 Posts : 70 Location : Russia,Moscow, ЮАО,Чертановская
 | Subject: Re: AJL CoOp server Sun Sep 28, 2008 7:55 am | |
| server is up everyday from 14 or 15 to 9 , or so. Not on weekends. (GMT +3) basically it will run depot or slaughterhouse but as soon as some1 joins il change it
About main problem of coops:
Events triggered if player touches trigger:
like you come to corner and door behind you being teared by aliens
solution is replace trigger with button so leading player waits all to pass the point, then pushes it
Also im hosting another Cooping server, fortunately you need only UMP2 no updates to join |
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Alien Grand Master Alien Grand Spammer


Joined : 23 Sep 2008 Posts : 269 Location : coming to earth to kill you all!!
 | Subject: Re: AJL CoOp server Sun Sep 28, 2008 4:10 pm | |
| | souldnt this topic be in the server place not ajl mod. |
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