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VitMercury
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Joined : 12 Sep 2007
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PostSubject: AJL CoOp server   Sat Sep 27, 2008 2:49 pm

Ok, today i decided to open CoOp server (singleplayer maps for multiplayer)
To join:
1). Get http://sharesend.com/download/tnh1z
2).Place it into AvP2/x-coopmod folder (youl maybe wil need 2 create one)
3).Unrar -> launch the .bat file.
4). add -rez x-coopmod to your ajlmod\avp2cmds2.cfg
5).Join!


Or just make sure you have M#S# in one of your rez's \ folders multi teamdm folder

Map list maps:
I am using only ones that are fully partyplayable.

M1S1
M1S2
M1S3

And , if some mapmakers can do it, please , fix following maps:

M1S4

Remove doors behind APC

M2S1

move APC Towards and remove invisible wall

M3S1

Replace event at room ( a room where Dunya comes) with teleporter, so everyone enters being teleported into captive room)


And for all , replace Change Level Events with show message or something says Level ended.


Last edited by VitMercury on Sat Sep 27, 2008 4:19 pm; edited 1 time in total
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AJL
[AJLMod Developer]
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PostSubject: Re: AJL CoOp server   Sat Sep 27, 2008 3:42 pm

It is not possible to modify existing maps... As far as I know...
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Le Celticant
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PostSubject: Re: AJL CoOp server   Sat Sep 27, 2008 3:45 pm

That will need an "un-compile" programm that can translate .dat code into .ed
I doubt Someone will make that.
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VitMercury
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Joined : 12 Sep 2007
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PostSubject: Re: AJL CoOp server   Sat Sep 27, 2008 4:20 pm

cant we ask Monolith* for them?

Le Celticant wrote:
That will need an "un-compile" programm that can translate .dat code into .ed
I doubt Someone will make that.


Then we will ecounter a wave of modded maps, if its released


Last edited by VitMercury on Sat Sep 27, 2008 6:12 pm; edited 1 time in total
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Le Celticant
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PostSubject: Re: AJL CoOp server   Sat Sep 27, 2008 4:51 pm

VitMercury wrote:
cant we ask lithtech for them?

Le Celticant wrote:
That will need an "un-compile" programm that can translate .dat code into .ed
I doubt Someone will make that.


Then we will ecounter a wave of modded maps, if its released


You can try to ask Monolith (Lithtech is the engin that Monolith made and used.) to give mapping resource.
I'm not sure they will respond but anyway you can try (but you must use strong argument.)
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Rafu
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PostSubject: Re: AJL CoOp server   Sat Sep 27, 2008 5:08 pm

They will propably laugh 3 days of your e-mail. Finally they send one word reply: No.
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VitMercury
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Location : Russia,Moscow, ЮАО,Чертановская

PostSubject: Re: AJL CoOp server   Sat Sep 27, 2008 6:14 pm

Le Celticant wrote:

I'm not sure they will respond but anyway you can try (but you must use strong argument.)



Lol

Dear Monolyth
Giv MEH YOUR ED MAPFILEZ COZ I WANT EM

PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZzzz

:D:)
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Alien Grand Master
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PostSubject: Re: AJL CoOp server   Sun Sep 28, 2008 3:48 am

eh the problem is that its gonna be laggy so count me out. but if there wasnt any lagg count me in cocop mods just need bug fixs and stuff thats about all id love it to have the AI just the same in Multiplayer also what u can do is covert the sp maps to mp maps BUT THAT TAKE A WHOLE LOT OF WORK or maybe alittle just make sure the level ending is gone the messages and more places for people to spwan.
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VitMercury
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PostSubject: Re: AJL CoOp server   Sun Sep 28, 2008 7:55 am

server is up everyday from 14 or 15 to 9 , or so.
Not on weekends. (GMT +3)
basically it will run depot or slaughterhouse
but as soon as some1 joins il change it


About main problem of coops:

Events triggered if player touches trigger:

like you come to corner and door behind you being teared by aliens

solution is replace trigger with button so leading player waits all to pass the point, then pushes it

Also im hosting another Cooping server, fortunately you need only UMP2 no updates to join
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Alien Grand Master
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PostSubject: Re: AJL CoOp server   Sun Sep 28, 2008 4:10 pm

souldnt this topic be in the server place not ajl mod.
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